﻿using AOIExample;
using Net;
using Net.AOI;
using Net.Component;
using Net.Server;
using Net.Share;
using Net.System;
using System;
using System.Data;
using System.Threading;

namespace Example2
{
    /// <summary>
    /// 服务器玩家组件, 这个组件处理 玩家移动操作, 后面增加攻击操作, 碰撞操作....
    /// </summary>
    public class Client : WebPlayer
    {
        public UserinfoData data;
    }
}